{"id":7704,"date":"2013-05-04T02:00:00","date_gmt":"2013-05-04T02:00:00","guid":{"rendered":"http:\/\/a-desk.org\/2013\/05\/04\/corporalitats-digitals-el-jo\/"},"modified":"2013-05-04T02:00:00","modified_gmt":"2013-05-04T02:00:00","slug":"corporalitats-digitals-el-jo","status":"publish","type":"post","link":"https:\/\/a-desk.org\/ca\/magazine\/corporalitats-digitals-el-jo\/","title":{"rendered":"Corporalitats digitals. El &#8216;jo&#8217; virtual i els ens digitals"},"content":{"rendered":"<p><img decoding=\"async\" class=\" alignleft size-full wp-image-7514\" src=\"http:\/\/a-desk.org\/wp-content\/uploads\/2013\/05\/unnamed5_l.jpg\" alt=\"Unnamed Sound Sculpture \" align=\"left\" width=\"670\" height=\"335\" srcset=\"https:\/\/a-desk.org\/wp-content\/uploads\/2013\/05\/unnamed5_l.jpg 670w, https:\/\/a-desk.org\/wp-content\/uploads\/2013\/05\/unnamed5_l-595x298.jpg 595w\" sizes=\"(max-width: 670px) 100vw, 670px\" \/><\/p>\n<p>Un cos, en teoria, no pot tenir una veritable corporalitat i al mateix temps ser un grup de 0 i 1 en una pantalla. En el sentit estricte, la nostra identitat segueix lligada a la nostra pres\u00e8ncia f\u00edsica i per conseq\u00fc\u00e8ncia, a tot all\u00f2 que ens envolta. Tamb\u00e9 la nostra corporalitat es veu lligada a la dimensi\u00f3 f\u00edsica de l&#8217;exist\u00e8ncia. Per\u00f2 alhora que la pres\u00e8ncia virtual s&#8217;accentua, la relaci\u00f3 entre la pres\u00e8ncia f\u00edsica, identitat virtual i corporalitat digital es torna m\u00e9s difusa.<br \/>\nDiversos artistes han comen\u00e7at a explorar la realitat digital a la recerca de formes de representaci\u00f3 capa\u00e7os de retratar aquesta identitat i corporalitat virtual. Una tasca dif\u00edcil per la seva intangible naturalesa que exigeix nous contextos, eines i m\u00e8todes de treball.<\/p>\n<p>L&#8217;art digital ha aconseguit una cosa que la pintura, malgrat els seus infinits intents, no ha aconseguit i mai aconseguir\u00e0: reduir la forma humana fins a la seva m\u00e9s m\u00ednima ess\u00e8ncia, convertint-la en una manifestaci\u00f3 abstracta per\u00f2 alhora dotada de tota la corporalitat que pot suggerir un cos en 3D amb total capacitat per representar el moviment hum\u00e0.<\/p>\n<p>L&#8217;entorn digital \u00e9s capa\u00e7 de transformar qualsevol forma abstracta en una manifestaci\u00f3 del moviment, des de l&#8217;acci\u00f3 de caminar fins a la complexa interpretaci\u00f3 de la dansa. No parlem de gestos basats en algoritmes auto-generats. Parlem de la representaci\u00f3 de moviments reals d&#8217;un \u00e9sser hum\u00e0, que gr\u00e0cies a les t\u00e8cniques de captaci\u00f3 de moviment, s\u00f3n recopilats, compilats i reprodu\u00efts en el seu m\u00e9s \u00ednfim detall. A aix\u00f2 se li sumen les possibilitats que els CG aporten a l&#8217;artista digital, permetent crear un entorn on la sensaci\u00f3 d&#8217;espai \u00e9s gaireb\u00e9 real i on la pres\u00e8ncia dels c\u00edber-ens es manifesta a trav\u00e9s de formes volum\u00e8triques.<\/p>\n<p>El resultat \u00e9s un nou imaginari art\u00edstic on la corporalitat es torna digital i el &#8216;jo&#8217; f\u00edsic s&#8217;enfronta al virtual. Un territori ple de c\u00edber-ens que cobren vida gr\u00e0cies al moviment hum\u00e0.<\/p>\n<p>Un exemple d&#8217;aix\u00f2 \u00e9s <a href=\" http:\/\/www.installcell.com\/\">CELL<\/a>, obra de Keiichi Matsuda i James Alliban, una instal\u00b7laci\u00f3 interactiva que crea un &#8220;mirall virtual&#8221; per a la identitat digital a trav\u00e9s del &#8220;Digital Aura&#8221; , la informaci\u00f3 personal enlla\u00e7ada que compon la identitat virtual, representada en forma de n\u00favol conceptual. La pres\u00e8ncia virtual es mostra a trav\u00e9s d&#8217;aquest &#8220;mirall&#8221; interactiu, on manifestacions abstractes miren l&#8217;espectador des de l&#8217;altre costat de la pantalla. CELL reuneix els conceptes d&#8217;identitat virtual i corporalitat digital. Les formes humanoides es componen de fragments d&#8217;informaci\u00f3, que es multipliquen a mesura que es desenvolupa la identitat virtual. Persegueixen l&#8217;espectador per la sala, recorrent el seu per\u00edmetre de manera lenta. Per\u00f2 el seu caminar, la seva peculiar oscil\u00b7laci\u00f3 i els seus membres creen un \u00e9sser digital basat en la forma esquematitzada del cos hum\u00e0.<\/p>\n<p><iframe loading=\"lazy\" src=\"http:\/\/player.vimeo.com\/video\/30011168?title=0&#038;byline=0&#038;portrait=0\" width=\"640\" height=\"360\" frameborder=\"0\" webkitAllowFullScreen mozallowfullscreen allowFullScreen><\/iframe><\/p>\n<p>Un altre exemples de la recerca del &#8216;jo&#8217; contemporani s\u00f3n <a href=\" http:\/\/random-international.com\/work\/future-self\/\">&#8220;Future Self&#8221; de Random Internacional<\/a>, <a href=\" http:\/\/ \/ www.onformative.com\/work\/unnamed-soundsculpture\/\">Unnamed Sound Sculpture de Onformative<\/a> i <a href=\" http:\/\/vimeo.com\/52012844\">Made by Humans d&#8217;Universal Everything<\/a>. Totes es basen en el moviment hum\u00e0, com a reflex de l&#8217;ess\u00e8ncia del &#8216;jo&#8217;. D&#8217;aquesta manera, una simple experi\u00e8ncia interactiva es transforma en una recerca de la identitat. L&#8217;obra captura el moviment a trav\u00e9s de la llum o el moviment creant una escultura virtual vivent, que es configura a partir de cada gest dels participants, creant un ens lum\u00ednic que s&#8217;estremeix al ritme dels gestos d&#8217;una persona real.<\/p>\n<p><iframe loading=\"lazy\" src=\"http:\/\/player.vimeo.com\/video\/44089097?title=0&#038;byline=0&#038;portrait=0\" width=\"500\" height=\"281\" frameborder=\"0\" webkitAllowFullScreen mozallowfullscreen allowFullScreen><\/iframe><\/p>\n<p>Els tres projectes s\u00f3n experiments que reflecteixen que la pres\u00e8ncia del cos hum\u00e0 en l&#8217;entorn digital t\u00e9 l&#8217;oportunitat de mutar i transformar-se en la manifestaci\u00f3 abstracta del moviment, ignorant per complet la representaci\u00f3 real que requereix el m\u00f3n f\u00edsic. Aqu\u00ed el cos hum\u00e0 \u00e9s modelable, capa\u00e7 de ser percebut en tota la seva corporalitat tot i reduir al tra\u00e7 i la traject\u00f2ria d&#8217;un moviment latent i din\u00e0mic. Tots suposen una confrontaci\u00f3 entre l&#8217;\u00e9sser real i la seva jo virtual, m\u00e9s lliure i arriscat.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Un cos, en teoria, no pot tenir una veritable corporalitat i al mateix temps ser un grup de 0 i 1 en una pantalla. En el sentit estricte, la nostra&#8230;<\/p>\n","protected":false},"author":1257,"featured_media":7514,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_relevanssi_hide_post":"","_relevanssi_hide_content":"","_relevanssi_pin_for_all":"","_relevanssi_pin_keywords":"","_relevanssi_unpin_keywords":"","_relevanssi_related_keywords":"","_relevanssi_related_include_ids":"","_relevanssi_related_exclude_ids":"","_relevanssi_related_no_append":"","_relevanssi_related_not_related":"","_relevanssi_related_posts":"","_relevanssi_noindex_reason":"","footnotes":""},"categories":[6782],"tags":[],"coauthors":[],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Corporalitats digitals. 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